


Article content Mi-Clos StudioĮxploration is only one half of the game. This advertisement has not loaded yet, but your article continues below. Knowing when to use them can mean the difference between a successful raid and a bunch of dead fantasy heroes. These and other abilities become more and more vital as the game progresses and the dungeons become larger, more complex, and more dangerous. Drawing from their stamina meters, players can reveal nearby tiles before visiting them, hone in on and stalk enemies, and even locate traps and treasures. Luckily, your team of explorers – a motley but often very funny crew who treat dungeon raiding as a career and enjoy beating up their minstrel mascot à la Monty Python – possesses abilities to mitigate the dangers. Some rooms contain traps that need to be disarmed or triggered, others contain events – boxes to open, piles of rubble to investigate – that could result in boons to life or magic or curses that will weaken your party. It’s not as simple as it might at first appear. Players move their parties around by tapping adjacent tiles to reveal what lies within them – and potentially enter combat should any enemies happen to pop up. Each dungeon is a grid of rooms, with each room presented as a tile. Mi-Clos Studioĭungeon Rushers was originally released for PC, but is quite at home on touch screen mobile devices thanks to its turn-based combat and methodical dungeon exploration. Article contentīut there was a moment early on when I thought the challenge might be too great.
